This short animation demonstrates the Osoto Gari judo throw using Unreal Engine mannequins. I focused on body mechanics, weight transfer, and realistic momentum to communicate a convincing takedown. The animation emphasizes character interaction, timing, and follow-through, with attention to balance and contact points throughout the movement. Beyond animation, this project also reflects my experience as a student technical director—rigging and preparing characters so animators could work more efficiently. It shows my ability to connect technical setup with artistic goals, ensuring smooth pipelines and strong results.
Created using: Unreal Engine (animation and rendering)
Reference: Live-action judo footage
Method: Keyframed motion (no mocap)