Crocodile Rig

Created and implemented a custom rig for a stylized crocodile character inside Unreal Engine 5. The rig was built manually using Unreal’s Control Rig system, with custom controllers for body, limb, and facial articulation. Focused on clean deformation, animation-ready controls, and animator-friendly hierarchy. This rig was designed to support expressive poses and real-time performance for use in the short film Moonlight.