Luna Rig

For this rig, I created a full-body control system in Unreal Engine 5 using Control Rig, with a focus on clean deformation and keeping things simple for animators. One feature I’m especially proud of is the finger panel system: instead of selecting each finger joint, you just pull a single lever to make the fingers open or close. It makes the animation process faster and keeps the viewport uncluttered.

The Luna rig also includes IK/FK switching, a clean hierarchy for easy selection, and modular finger logic set up in the RigVM graph, so I can reuse or tweak it quickly for other characters. I built this rig to work well in cinematic shots while giving animators intuitive, expressive control over the hands and body.